What works about it is what order you get stacked in matters, and the fourth player to go to the same option, gets 0. There's a worker placement process that's just amazing, especially with the multiple players. So you start having to play the monsters that appear, the timing, and often you'll have the "one more move" feeling you get in Agricola, only you'll get it multiple times during games (One more worker! ARGH!) You don't know who is going to attack you, and while that shouldn't matter much, there's dungeon configurations that are amazing against certain heroes that are worthless on others. What's great about is the instructions are light hearted and seems light on deep strategy, (like Agricola) but then when you play the game for the first time you realize how horribly deep it is. I don't know if you'll get 50 plays, but if you like a fun strategy game, than this is it. The missing players really does feel missing at times. I'm not a huge fan of the 3 player variant, and the two player variant is hit or miss. I had trouble enjoying it because it didn't feel like he enjoyed making it. It didn't just feel like a boring game design: It felt like he was bored with designing it. It seemed like the kind of thing someone else pressured him into designing, rather than something he enthusiastically jumped on because it fascinated him. Travel Blog disappointed me, not because it seemed more like a "let's make Geography fun!" concept, but because it was just so much of a departure from Vlaada's normal output. His games feel like he has fun making them. With very few exceptions, Vlaada's design history has been made up of fresh, exciting games and innovative takes on existing genres, and every design has been full of his passion for gaming in all forms, and an enthusiasm for playing within his own logical rule frameworks. They were completely new kinds of games.ĭungeon Lords and Mage Knight further showcased Vlaada's ability to adapt classic PC game mechanics into tabletop format without sacrificing complexity or overwhelming the players' with bookkeeping minutiae. Galaxy Trucker and Space Alert were a kind of one-two punch combo: Both of them innovative, clever space-themed games which were just as familiar as they were fresh. He quickly followed this up with Through the Ages, which was almost universally received as an almost perfect refinement of both Sid Meier's Civilization computer games and the classic Civilization game from Avalon Hill. He continued to impress with Grænaland, this time performing his magic on The Settlers of Catan, reducing the luck, improving the logical flow of the game system, and turning the whole thing into a more strategically satisfying game. Vlaada made a bit of a splash with Prophecy, tweaking and streamlining the core concept of Talisman, dramatically reducing the the luck factor while maintaining its thematic gameplay. r/tabletopgamedesign - Designer's subredditĪnd there's the rub: Those four little words rob your analysis of any meaningful context.r/boardgameexchange - selling/buying/trading games.Game of the Week Calendar Related Sites & Subreddits The simplest use is to bold game names in your comment and add " /u/r2d8 getinfo" at the end of the post, but this post/sub has other features identified. You'll see people using bold to highlight games, that gives the opportunity to interact with /u/r2d8, a bot that can be used to grab data from BGG on games included in a post. Please see the Rules-page for a full list of the rules. Join our community! Come discuss games like Codenames, Arkham Horror, Terra Mystica, and all your other favorite games! Rules Welcome to /r/boardgames! The #1 reddit source for news, information, and discussion about modern board games. Join us on IRC or via your preferred IRC platform via libera.chat #boardgames. If you're looking to schedule an AMA, set-up a live event post, or collaborate with us in any way, reach out via modmail! New user on the sub? Please make sure you read our rules below and check out our Contribution Guides since we have additional rules regarding specific topics. Flair icons are BoardGameGeek microbadges and are used with permission.
0 Comments
Leave a Reply. |